Final Animation

As a group, we decided based our animation on female rights and how they have linked to design; as this is more imaginitive than simply taking our audio script literally. We were inspired to base our idea on females because of the female-voiced audio and our all female group, and realised that there is lots of history with design linking to females. Whilst we had a specific theme for our animation, we still linked our different shots to the audio by picking out keywords and creating links to them before storyboarding ideas. We followed a timeline in the animation, starting from the 1800s with chemist/physicist Marie Curie demonstrating “change”, a key word at the beginning of the audio. We then progressed through time with the Suffragettes, progaganda posters, the women’s land army, female rights in other countries, and finally up until the present with younger generations of females. This supports the idea of design bringing change, as it has brought change to females throughout history.
To carry out our animation we decided to use After Effects, with digital backgrounds and vector character rigs to create a colourful 2D simple style. With four of us , we decided to split the audio into four different parts and to each focus on and individually animate our own part. We kept the same style throughout the entire animation by creating a character base and discussing colours and inspirational artists, so that in the end we only had to move around characters.
Overall, we were a good team and we worked really well together to produce an animation with character, thought and meaning to it.

Animation tests

Before I started animating I decided to act the scenes out to test out the different camera angles and get an idea of how to make the animation believable, especially the characters.

I then did a few tests:

In the original animatic the panacea was on a plain white background so I changed  it to a cushion on a column as I thought it would be visually more interesting. I also realised that the transition between the girl looking at her hands and 

Final Storyboard


This is the final storyboard

Timing: I timed the animation so that the panacea is knocked away representing the fact that the panacea is not a cure and I also timed it to make sure that the teacher appeared when the speaker says that it is a powerful tool and when she says “deployed intelligently” it cuts to the girl as an example of design being used intelligently.

Props and extra characters

For the panacea I decided to experiment with different colours for both the background and the panacea using the colour palette I created.


Panacea variations1 colourBlue panacea Green panacea       pink panacea 2 colour pink panacea colour

I decided that the panacea looked best in pink and I added a label to make it look fancy.Panacea with label

I then experimented with  the backgrounds and decided that blue was best.Panacea with label 2 colour

Then i created some sparkles and placed it upon a column to make it appear magical.

Panacea on cussion

I also made props for the children, not all of which were used and the book. I decided to create a logo that would represent design. It is seen in the classroom scene on the projection on the board of the classroom. The colour purple represents the power of design.



Design book

Children in class

Final Colour Palette

We decided to come up with a finalised colour palette for our animation.
Alice and I made a photoshop file with different colour swatches and then we assigned colours for each person:


General colour palette
d&s colour palette



(1st scene): Marie Curie making potion in a lab:


Suffragist march scene:

Suffrage scenes

Charleston scene:




Land army scene:





Panacea scene:Panacea

Classroom Scene:

classroom colour palette

(Final scene) “Use it’s Power Wisely” scene:



We took inspiration from the following artists:
1. Scott Benson

2. Vesa Sammalisto

Illustrator: Vesa Sammalisto

3. Meomi Design

Meomi galactic illustration

4.Christian Montenegro

5. Alexander Vidal

Alexander Vidal

6. Rubber House Studio

We like how their work is fun, and their use of colour is effective.

Classroom reference

I created concept art for the classroom in my scene:
Classroom concept art

We all agreed that the colours were perhaps to bright so I changed the vibrancy on Photoshop which made the colours better:

Classroom concept art 2


Classroom concept art with projection 2Classroom concept art with projection    Classroom concept art with projection 4.2 Classroom concept art with projection 4.4Classroom concept art with projection 3


classroom (1) Classroom_blind classroom-1 classroom ???????????????????????????????????? wdb105_000 wdbg4_screendown

Meeting 6 – Colour Palette

This week we each worked colour palettes. We all really liked the idea of a simple colour scheme.
I also really liked the colours posters used during the Woman’s rights movement and I thought that it would be interesting to use these colours in our animation so I collected posters for Woman’s Suffrage used during the  and the Land Army and picked out the colours they used on photoshop and placed them by the poster.

colour pallette General colour pallette for D&S

Storyboards and Animatic

I started off with this storyboard and showed it to the group:

Then we made a few changes and I did this storyboard:

Storyboard panacea\

I then decided to change the camera shots a little and I ended up with this storyboard which was used to create my part of the animatic


This is the storyboard with all our parts together:
Complete storyboard

Character Design

After we had created a final storyline we designed some characters. These are some of the characters I created:

Character design 2Character design 5Character design 4Character design 3Character design 6Character design 8Character design 7

Some of them are inspirations of women from the 19th century and the rest are based on the women from the 40s. The first character is based on Rosie the Riveter. With all the characters I decided to experiment with shape and form. Some of the characters would be too complicated to animate so I decided to simplifly them. I really like the characters that have sharp angles to them. The thin stick-like character was an experiment I did to see how much I could take away from the form and still have a character with personality, I quite like it. The last character, the short and squat woman was the character that the group liked best and it was more similar to the other designs they had done.

We combined some of the features from our character designs and ended up with these characters created with separate vector limbs in Illustrator by Chanel)

character design final d&sCharacter_base_turnings  child2_base_turnings